Welcome
Welcome to gungirl2

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. In addition, registered members also see less advertisements. Registration is fast, simple, and absolutely free, so please, join our community today!

50 vs 60 fps

50 vs 60 fps

Postby ololo » Tue Sep 07, 2010 3:37 pm

hi,
this is a great and sophisticated game and has good feeling...RPG, various quests, stage set and nice graphics - and more

just such a trifle...game runs at 50fps - it is a pity that you did not do it at 60fps, because then they would be in addition perfectly smooth...i know that this is a silly thing, but when the game is generally excellent, so I look at the little things :)
ololo
 
Posts: 4
Joined: Tue Sep 07, 2010 3:04 pm
Location: czech

 

Re: 50 vs 60 fps

Postby Mike » Tue Sep 07, 2010 9:02 pm

I have the same opinion like you about framerate, but...
I had once gameplay 60 FPS while downloading a software. I had a strange feeling that GG2 is more optimized :)
I don't know if this will repeat when I will download a program meanwhile. Perhaps it was 60 FPS of another reason. I should test it for sure soon.
User avatar
Mike
 
Posts: 41
Joined: Fri Aug 20, 2010 12:46 pm
Location: Poland

Re: 50 vs 60 fps

Postby ololo » Wed Sep 08, 2010 12:01 pm

thanks to your response..mike

i would also like to read the opinion of the author game:)
ololo
 
Posts: 4
Joined: Tue Sep 07, 2010 3:04 pm
Location: czech

Re: 50 vs 60 fps

Postby Blue66 » Fri Sep 10, 2010 11:29 am

Well, I have two good reasons why this game is 50 fps instead of 60.

1. A lot of people still have old pcs and use outdated graphic-cards. When they see retro-platformers like this, they think it will run on old computers and then it runs shitty and they come to me and complain. But because this game is using lots and lots of graphics with alpha channels and shaders (blood, light, hell fog, rain etc), you need a decent graphic-card to run the game fine or else those alpha effects will make the game run choppy. This isn't noticable as much if the game already runs only at 50 fps, because a drop from 60 to 40 is more noticable than a drop from only 50 to 40.

2. The standard for the program I was using to make GunGirl 2 is set to 50 fps. I didn't even care about fps until maybe halfway through the development-time. By then, I changed it to 60 just to see how much stuff I would have to fix to make it run at 60 instead of 50. But it was literally EVERYTHING! Almost every timer in the game, rather it be timers for animations or timers for monster behavior, are calculated with a base of 50 = 1 sec. So this meant I would have to change everything I've done so far, every sound, animation, jumping, running etc etc, everything would have to be changed so it matches the new fps rate. And because I'm lazy as hell and I didn't want to spend so much time on something that has so little effect on the gameplay - I just changed it back to 50 and went on to something more important ;)
When there's no more room in hell,
the dead will walk the earth.
User avatar
Blue66
Site Admin
 
Posts: 98
Joined: Mon Dec 21, 2009 10:56 pm
Location: Hamburg / Germany

Re: 50 vs 60 fps

Postby Mike » Fri Sep 10, 2010 4:04 pm

Hmm... it seems I'm really lucky about 1st reason. I have almost 7-years old PC and I experienced slowdown in Town of Machine while zombies came from every grave.
I understand the 2nd reason. I had the same "pain" while making something in Swish Max Studio - I must fix everything if I wanted 60 FPS instead 30, so it was better to make it from beginning.
User avatar
Mike
 
Posts: 41
Joined: Fri Aug 20, 2010 12:46 pm
Location: Poland

Re: 50 vs 60 fps

Postby ololo » Fri Sep 10, 2010 4:27 pm

i tried the game on pc: cpu single core Celeron 2.5GHz, 512MB RAM, GF 7600 and the game went 100% good, only the station Maschine it sometimes slowed - gungirl is definitely much better "optimized" than, Half-Life 2D: Codename Gordon

otherwise it's really a shame that the game wasn't been made at 60fps from the beginning
ololo
 
Posts: 4
Joined: Tue Sep 07, 2010 3:04 pm
Location: czech


Return to GunGirl 2 Forum

Who is online

Users browsing this forum: No registered users and 0 guests

cron
suspicion-preferred