Having a bit of a problem getting through a few sections of hell. I think my main problem here is the fact that doublejump "fails" on my gamepad about 1/3 of the time.
What seems to be happening is that when I press jump, it is registering two rapid button presses, which, of course, uses up the double jump at the bottom of the arc, and sends me into a pit, or something. (I can see the purple "double jump" flash immediately and on the ground when this happens.)
Maybe it's just my pad being a bit flaky, or maybe I drink too much coffee, but this is a consistent source of frustration, and makes, say, getting the fireball upgrade statistically unlikely at best. (without resorting to using the keyboard... which is much less fun, really.)
Would it be possible, code wise, to "lock out" the jump button for just a few milliseconds after a jump is initiated?

