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Doublejump with a gamepad

Doublejump with a gamepad

Postby doohns » Tue Jun 15, 2010 1:48 pm

Having a bit of a problem getting through a few sections of hell. I think my main problem here is the fact that doublejump "fails" on my gamepad about 1/3 of the time.

What seems to be happening is that when I press jump, it is registering two rapid button presses, which, of course, uses up the double jump at the bottom of the arc, and sends me into a pit, or something. (I can see the purple "double jump" flash immediately and on the ground when this happens.)

Maybe it's just my pad being a bit flaky, or maybe I drink too much coffee, but this is a consistent source of frustration, and makes, say, getting the fireball upgrade statistically unlikely at best. (without resorting to using the keyboard... which is much less fun, really.)

Would it be possible, code wise, to "lock out" the jump button for just a few milliseconds after a jump is initiated?
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Re: Doublejump with a gamepad

Postby Blue66 » Tue Jun 15, 2010 2:06 pm

Hi and welcome to the forum :)

Does this glitch at all happen when you are standing or walking on 100% solid ground? Or just when you are running towards ledges? Because when you are off the ledge, you are considered "in air" and you will perform the double jump, even if you didn't jump the first time. This is not a glitch, because otherwise you would be able to jump two times while in the air after stepping off a ledge.
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the dead will walk the earth.
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Re: Doublejump with a gamepad

Postby doohns » Tue Jun 15, 2010 2:51 pm

Well, this is pretty embarrassing. I actually can't seem to get the behavior to repeat today. At all. The power of posting, I guess.

Anyway, when it *was* happening, it happened regardless of the kind of ground the jump was initiated from. Jumping over zombies with doublejump, for example, "failed" occasionally. (maybe 1 time in 5)

I can see what you mean about how doublejump works around ledges if you miss the timing. I'm sure that accounted for some or most of the frustration I was having.

So... um... yeah. It's a much more fun game now.

I'm in the middle of writing a little diagnostic tool for my gamepad to have a look at its raw output. (it's wireless, so, maybe there's some intermittent interference issues at work here. If so, I can probably solve that on my own.)

Anyway, thanks for the help.
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Re: Doublejump with a gamepad

Postby TheGentleRaven » Tue Jun 15, 2010 3:00 pm

If your gamepad has software with it id suggest decreasing the sensitivity of your buttons.
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Re: Doublejump with a gamepad

Postby doohns » Wed Jun 16, 2010 6:23 am

Turns out it *was* a rather odd interference problem with my gamepad. Long story short, sometimes the control stream from the pad would get messed up when a button was pushed, and it would briefly turn into a "turbo" button. I'm surprised I never noticed before, actually.

Oh well. Easily solved with a bit of em shielding.
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