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Impressions of the game

Impressions of the game

Postby Syrion » Thu Jun 10, 2010 10:44 pm

I've played through GunGirl 2 now after 8 hours and I thought it was very good and fun :) So, I'll write a bit about what I liked and what I didn't.

I found that the graphics weren't great, but very decent. The blocky level design looks a bit generic and overall it looks rather simplistic, but the graphics never stood out negatively for me at all. Notably, the desert hell background with the layered dust looked great, and I liked the very visible reloading animations, for example the sawblade cannon's. Also, I guess it was a good idea to go with the floating limbs, since I suppose this way the risk of walking animations or the way the weapons are held looking out of place wasn't so high, while it still looks nice.
I'm not so sure about the sounds. All of them suit the game well, but I rather disliked that I recognized many of them from games like Doom or Quake, I think. I suppose that may be intentional, considering the "classic action" style of the game and the many references to other movies and games. Like I said, I'm not sure if it's a bad thing or not.
I can give nothing but praise for the music, of course :) I've enjoyed Josh Whelchel's music in other games before, and reading that he made the soundtrack for GunGirl 2 was actually one of the reasons why I gave the game a try as soon as I heard about it. At first I thought that some songs sounded a bit like too typical rock/metal, but on the whole the songs' variety is great, they nicely complement the action, and they also work very well on their own. I love the violin!

Now, the gameplay. In the beginning, it seemed a bit too generic with the standard weaponry and simple enemies patroling back and forth on their platforms. Yet, I think it's great how you expanded on that classic formula. With the increasing number and variety of enemies as well as weapons the game surprisingly became a bit tactical. Enemies often spawn inside a "pit" where they can't reach me, however with few exceptions all weapons only fire in quite straight lines, so I have to get inside there myself to defeat them. So, I could usually watch and decide on the best moment to attack, which weapons to use, etc. That was very unexpected and very good fun all throughout the game.
But, that changed a lot in the second half of the game, especially when you get the cursed skull. Around that time the amount of enemies that spawn is quite overwhelming, so that it started being much less about the right way to approach them, and rather about just blasting your way through the hordes. This isn't bad in general, but for me this kind of mindless, more basic action got a bit old after a while, whereas the game still continued for some hours. This was especially noticeable when I had already gotten most weapons and abilities, the gathering of which then didn't serve as an additional motivation anymore.

All in all, though, I think the combat was very well done. Firstly, the "feeling" is just right, it's simply very satisfying to kill the zombies with each weapon. No weapon ever becomes useless, they all remain fun to use until the very end, and you get quite a creative variety of them. I was only a bit disappointed by the energy rifle, which was announced as the ultimate weapon, but turned out rather weak. I'm not sure if I just didn't upgrade it enough, but I never used it much for anything else than creating the highly useful "energy shield". On that note, the actual "tactical shield" is great. Because of it, it is never too annoying when there are many enemies in your way, since you can mostly just pass them and use up a few of the regenerating shields, but since they are so limited this is never overpowered.
While the Cave Story-esque upgrading mechanic is very motivating when you first get a weapon, I found that it becomes rather redundant once you've fully upgraded it. I lost a weapon level here and there, but then it was mostly just a matter of a tiny bit of "grinding" to get it back up to level 3. Losing weapon levels was nearly only dangerous in boss fights, especially the final one, as losing a weapon level usually means that the weapon loses most of its power. You could have toyed a bit more with weapon levels, for example sections where you don't have all weapons and/or weapons are locked at a specific level.
On the topic of bosses, I didn't like fighting most of them. If I remember correctly the first ones were okay, but fighting the cultist leader was very overwhelming for me at first. It seemed impossible to dodge the spit by the one mutant, dodge and defeat the zombie horde, dodge the other mutants attacks and then still attack him. I beat that boss by just blasting the spitting mutant and disregarding everything else, and after that just staying on top, dodging the other one's attacks and shooting him. Similarly, fighting the big floating monster in hell, after inserting the two runes, seemed impossible without constantly taking damage. While there is a bit of room to dodge it, I couldn't figure out how to do that successfully or if that's possible at all, as it constantly comes directly at you. In the end, I defeated it by just standing in one place with the monster on me, firing the shotgun as fast as I could, and being lucky with the auto-block. Again, though, that didn't appear to be the right way to do it. Lastly, the final boss also frustrated me a bit, as I'm generally not a fan of having to retry lengthy fights several times. However, it only took me two or three tries to beat him once I figured out how to competently dodge the fists in the last phase. So, I guess for a final boss fight this was actually nice, I just don't like this common concept of a final boss in general.
On the whole, though, the difficulty was just right for me. I played on "hard", and usually it was just that, hard and nicely challenging. Only in some parts I wished there was an additional save point after a lengthy and hard section. Especially in one hell level, where you need to get a portal stone fragment and have to quickly climb a wall with spikes and blocks that disappear after few seconds. I had to retry that several times, fighting through the whole section again, only to try and climb that wall again.

Backtracking is another element I came to dislike towards the end, and only then. For the most part I found that it was done well, especially since you were obviously aware of the problems that can arise from it, what with the all the "fetch quest" references :) If I recall correctly, I sometimes even enjoyed it, when I remembered the place that I have to go to next. For example when you first find a locked door somewhere and don't know what to make of it, but recall it when it is brought up for the next task and you know exactly where to go. However, at least having to find the silver doors for the portal stone fragments was very tedious, since I had already thoroughly explored most areas before and then had to do it again, mostly without a clue where I have to go. I would have preferred if there had been hints on where you have to go, as with most other search tasks before it. In conjunction with the aforementioned monotonous combat towards the end, this actually resulted in quite a bit of boredom and decreasing motivation to go on playing, especially in contrast to the much more appealing earlier parts. In my opinion, some sections towards the end should have been more concentrated and just exciting.

Finally, the humour. The many references to other games and movies are nice, yet I'm not sure what to think of the total lack of subtlety in them. I guess this is intentional again and it adds to the B-movie style, but it also made it somewhat unfunny for me. Nice, but not all that amusing.



In conclusion, I've had a lot of fun with GunGirl 2 and in my opinion it's a great game. As with every game, a lot could still be improved, but all in all you did a very good job with it. Glückwunsch :) I hope that the post made this clear, but moreover I hope that it served as a helpful perspective on my experience with the game.

By the way, did I miss it, or was the song "Sing Gloria" not used in the game? I just listened to it and it's superb, but I don't remember it from playing the game.
Syrion
 
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Re: Impressions of the game

Postby Anttt » Sat Jun 12, 2010 8:48 pm

I think I'll give my Impressions of the game also. The one thing I have to comment on what you said is what you said about not being able to find the doors. If you hit enter and look at the quest thing it says that one of the mercenaries in the desert, the one you save near the start of the game, can tell you the location of the doors. I'd already got 3 by the time I actually spotted this, but he's quite nice in telling you where to go.

Note: I've only played the game on normal, I'll do it on hard at some point though.

The thing that stands out to me the most is the script. The script is f**king brilliant! There were so many places where I'd read something and literally birst out laughing, a lot of others time there were things that made me lol quietly. One of the things I liked in the script was how people always refer to things as being SCIENCE!, I just love how vague it is and how it's always capitalised, but the best part is when youget the guy the DVD's and he's like "now I can watch the the angry videogame nerd forever!". I really love the references to other games too. The first time I went to the right of the forest and got to the dock with the pipe and the outlined cube it was quite a big "...wtf?" moment, but also really amusing, again when you talk to mario in hell, or when the scientist makes the portal references with the gun that another company stole the idea for.

The bosses were interesting. I think the first boss was just right, but a lot of the bosses were comparitively not strong enough in relation to the zombies (Again, my view of this may change when I play it on hard). I think the first boss, the worm boss, jason vorhees and the final boss were all really well done. There was a way to do it to survive, but they didn't really fall into the trap of having to have a set pattern of things you do, much like the bosses on zelda or mario or something, because they're always too easy. An emphysis here just on how well done the last is though, 3 stage boss, seems like a good game ender to me :D A thing I have to pick up on though is the demon boss when you put the runes in, I think syrion referenced this too. I couldn't figure out how to beat him other than to just stand in there mashing a as fast as I could with either double pistols or shotgun out. This was because he was too fast to run away from but also didn't really do much damage. Perhaps if he was slower, but did more damage, it'd bring a more skill element to the boss. The other boss when you kill the two cultists I found really difficult if I was at the bottom, but could do it recieving very little damage if I just stood next to the guy spitting stuff off the shelves mashing down the shotgun.

The subquests were really well done, as was the whole *going back to get stuff that I couldn't get before because I didn't have the right ability* thing. One thing I found difficult though was when you're going to get one of the 5 pieces and have to keep hittting the switch and the blocks dissapear really quickly. One of the jumps on that part where you have to climb up a large spiked wall was very, very close and I had to restart the game a few times because I kept running out of fire balls to launch myself up with :<

The music was really awesome, good choice, as were a lot of the sound effects. The zombies were original and there was some nice variation in the number of different zombies, the power-up system was good collecting the G thingys, as were collecting orbs to increase your abilities. All the guns were really fun and had their own uses; although most of the time I just stuck with the pistol and mashed A as fast as I humanly could. The only thing I didn't like is that you had to close the game if you wanted to change the sound settings, it was really hard to adjust the volume if you didn't want to manually change your speakers when you had to restart the game each time.

I'm playing arcade mode at the moment, it's good fun :D
All in all I think it's a really great game, it's kept me entertained for a good 10 hours or so so far, and it was free! :D
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Anttt
 
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