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Some bugs/etc

Some bugs/etc

Postby Youhr » Thu Jun 10, 2010 6:18 am

Okay so, I started a new game (as in, beat the boss and saved, continued playing from the begining), and noticed a few things that either should or shouldn't be there.

- Already opened doors (I may have missed a few still)
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(no circles in the last one, sorry)
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- Almost same as opened door but much more annoying
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- Butchers. No, seriously
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- Cherries respawn (...only some of them) also I don't have a screenshot of it but, the one in the first room of hell you ever visit.
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- An already completed quest
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..as well as a few ammo items that didn't show up again, those are much less important.
All of these happened in the 2nd game, after having restarted. Not sure if any of it was intentional or not, but I just thought I'd post it.

Here's one more that can occur any time:
If you walk into the side of an elevator as its moving, you'll get stuck in it like a wall. moving away will unstick you unless you move into an actual wall, in which case, you will be stuck until the elevator decides to pick you up again.


Sorry for the long post, don't hate me.
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Re: Some bugs/etc

Postby Syrion » Thu Jun 10, 2010 5:37 pm

Two things related to weapon switching:
-While hanging onto a ledge, you can only switch weapons with the number keys, not the "next/previous weapon" buttons
-When changing weapons with the number keys, if the weapon you are wielding and the one you are switching to have different levels, you will get the "level up/down" sign
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Re: Some bugs/etc

Postby Blue66 » Thu Jun 10, 2010 7:39 pm

Thanks for the reports, guys!

I know this game is not flawless, but I will make an update in the near future that will adress all of those bugs. So, if you find something else that seems like a glitch or even if you have ideas or suggestions to make the game a little bit better, feel free to post them :)
When there's no more room in hell,
the dead will walk the earth.
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Re: Some bugs/etc

Postby Kenju » Thu Jun 10, 2010 9:42 pm

Has anyone mentioned that the double jump effect sticks if you pause in the middle of the jump?
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Re: Some bugs/etc

Postby Blue66 » Wed Jun 16, 2010 2:50 pm

Everything you've mentioned will be fixed in patch 1.1

Can't say when this patch will go public, but I will announce a beta test first, because I will add a few new features that need testing before I can release it.
Thanks and please keep posting bugs if you find some :)
When there's no more room in hell,
the dead will walk the earth.
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Re: Some bugs/etc

Postby Gorvin » Thu Jun 17, 2010 8:51 am

Here's another bug related to the New Game+ feature. Normally when you beat the game and restart it, it removes the 6th weapon from your inventory. However, it seems that if you had the weapon equipped when you beat the game, you'll still have it equipped when the game is started again.

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Re: Some bugs/etc

Postby Blue66 » Thu Jun 17, 2010 9:36 am

Ah, thanks :)
This will be fixed in 1.1
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the dead will walk the earth.
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Re: Some bugs/etc

Postby LockeZ » Mon Jun 21, 2010 5:57 pm

This is more of a suggestion than a bug, and I posted it in another topic also, but it's worth noting here too. The rocket jump alt-mode of the flamethrower weapon does not seem to work if I'm pressing the d-pad on my controller up or diagonally. This took me like 15 minutes to figure out, because I always do that when jumping. In fact, on my gamepad, it's quite hard to press the d-pad to the side without pressing it diagonally (I don't think I've ever walked past a save point without accidentally saving at it). So making the rocket jump work while pressing the up arrow would be fantastic.
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Re: Some bugs/etc

Postby Blue66 » Tue Jun 22, 2010 8:41 am

Holding up while shooting will be fixed in patch 1.1
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the dead will walk the earth.
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